LE

LoL Esports

Unclaimed

Mega-influencerEN

Your source for all things @leagueoflegends Esports! Congratulations to #Worlds2024 Champions @t1lol! 🏆

Combined followers
1.7M
Engagement rate
1.0%
Estimated reach / post
25K
Audience auth score
81/100

Audience snapshot

Top countries

  • Türkiye25%
  • United States25%
  • Azerbaijan13%
  • Morocco13%
  • Greece13%
  • Germany13%

Gender split

Female27%
Male73%
Other0%

About LoL Esports

LoL Esports is a mega gaming content creator based in . Across 1 platform their combined audience is 1.7M, with an average engagement rate of 1.0% and an audience authenticity score of 81 out of 100.

The audience skews toward Türkiye (25%), United States (25%), and Azerbaijan (13%), which makes LoL Esports a strong fit for brands launching in those markets.

Frequently asked

What is LoL Esports's engagement rate?
1.0% on average across their active platforms. That is below typical benchmark for the mega tier.
How many followers does LoL Esports have?
1.7M combined, with 1.7M on Instagram.
Does LoL Esports accept gifted products or hosted stays?
Gifted product: no. Hosted stays: no.
Is LoL Esports verified on Ikaroa Amplify?
Not yet. The data on this page comes from public engagement signals. The creator can claim the profile to unlock brand messaging.

Are you LoL Esports? Claim this profile in two minutes to manage your rate card and receive paid, gifted, and hosted offers.